Isabela Granic, CEO, did her undergraduate and graduate work in Toronto and got her PhD at the University of Toronto in developmental psychology. She is currently Professor and Chair in the Developmental Psychopathology department at Radboud University Nijmegen. Her research identifies what sorts of interventions work for anxious, depressed and aggressive children and adolescents, why they often fail to work, and how to improve interventions in innovative ways. The mental health benefits of gaming is currently her main research focus (she and her colleagues recently published a review of the mental health benefits of playing video games, in American Psychologist). She is driven to bridge developmental science and game design in order to create a suite of evidence-based games that can be widely disseminated to build children’s emotional resilience.
Evan Hirsch, COO, received his BFA in Industrial Design from Rochester Institute of Technology. He is a creative executive with 25 years experience working with industry leaders throughout the Americas, Europe and Asia. He is Managing Partner of Engine Co. 4 which provides strategic consulting services on developing immersive multi-platform user experiences, creative development, and tactical firefighting advice for large creative organizations. Recent clients include; Ubisoft, PopCap Games/Electronic Arts, DeNA, The American Medical Association, The Walt Disney Company, the University of Southern California’s Institute for Creative Technology and the Naval Post Graduate School. Previously Hirsch was the Creative Director at Microsoft’s Live Labs and Surface teams where he played a lead role in defining the user experience for Surface. He has held roles in the Visual Effects and Feature Animation industries in London and was Head of Visual Development for Electronic Arts Worldwide Studios.