The Stats

The statistics:

  • Anxiety and depression are massive global problems, significantly affecting quality of life of children, their families, and their communities.
  • Children’s mental health problems cost nations around the world billions in terms of school programs, mental health resources, penal-system costs, and lost work productivity
  • Anxiety disorders are the most prevalent mental health problem in childhood, with 15 – 20% of children affected
  • Depression in children has similarly high prevalence rates
  • Less than 2% of children receive the interventions they need, so many develop into anxious or depressed adults.
  • BUT! awareness of anxiety and depression problems and motivation to seek help have increased in the past decade, creating greater demand for treatment

The problems with conventional treatment programs:

  • Increased demand overwhelms already under-resourced schools and mental health clinics
  • Conventional programs are often didactic, overly cognitive, and based on a medical “disease” model that disempowers and de-motivates youth and their families
  • Treatment is often inaccessible, costing far more than what most families and schools can afford
  • Stigma remains a significant barrier for seeking help

Our solution:

We need a radical shift in mental health approaches for children, and game-based interventions can offer the “next generation” solutions that precisely address the limitations of conventional approaches.